Now we'll use a collision event to change how that ball moves after it collides with bricks or the paddle.
- From, drag in a Collision with Shape. Assign the event to ball in the event handler.
- Use Global Variable to update score. Drop it directly under the line that defines the collision event.
- Change the variable my_var to color anywhere it is used in the collision() event.
- Change the first if statement to test for the color of your paddle and the second one to test for the bricks color.
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